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Installing fallout new vegas mod manager tutorial
Installing fallout new vegas mod manager tutorial






  1. #Installing fallout new vegas mod manager tutorial install#
  2. #Installing fallout new vegas mod manager tutorial code#

I'm just trying to ensure the most stable experience.Īs for the MO2 video, I saw that you had posted a single video (Steam won't allow playlists) for an older version of MO1, and figured a more current video might be appropriate. "Empty Sunset Sarsaparilla Bottle" near the Highwayman was undeleted, and its Enable State was flagged as Opposite to the Player Character.Originally posted by Klyde21:A newbie who is just trying to learn probably won't understand that.Removed dirty edits in Cell 000E1948 of the WastelandNV WorldSpace.Removed dirty edits in cell 000E1940 of the WastelandNV WorldSpace.Removed dirty edits to Two-Step Goodbye.Removed dirty edits to Caravan Shotgun.NIF mesh for the Power Fist ("PowerfistValvesChambers.NIF" was put twice, erasing the proper "PowerfistChambers.NIF"). Other changes from that date () seem to not be missing in the present ESP file.

installing fallout new vegas mod manager tutorial

Since it was lacking those changes, this has been added.

  • It was mentioned in the mod ReadMe that the Recharger Pistol was supposed to have a "Crit rate to 1.5 (as Rifle), now displayed as well".
  • Fixed the NVDLC02FirebombProjectile projectile to use the JSawyerFireBombExplosion explosion when shot and destroyed, rather than the GrenadeFragExplosion explosion.
  • Added more conditions to the " Them's Good Eatin'" perk ("Equal to 0 IsChild" and "Equal to 0 IsEssential") to avoid unkillable NPCs farming.
  • Fixed the JSawyerEnchClothingRaiderHelmetBogeymansHood object effect - it was previously called "Bogeyman's Hood", when the helmet name was really " Boogeyman's Hood".
  • Fixed the NVDLC02EnchArmorMetalGecko object effect to have a "Reduced Sneak" effect of -10 rather than -1, which was a typo since all the other Metal Armors were changed to have a -10 effect.
  • #Installing fallout new vegas mod manager tutorial code#

  • Fixed the " Vending Machine Code - "Microfusion Cells" note to have a Microfusion Cells icon rather than a.
  • Fixed the NVDLC04LootNukeModsLIST list: the vanilla 12.7mm SMG silencer and the vanilla Assault Carbine Extended Mags were removed without adding back the GRA variants as with other leveled lists.
  • Fixed the NCRHeavyTrooperWeapons list to have the JSawyerWithAmmoBattleRifleNPC sublist rather than the JSawyerCondBattleRifleLoot one, which meant the NCR Heavy Troopers were spawning without Battle Rifle ammunition.
  • Removed dirty edits to fAVDHealthEnduranceOffset, fDiffMultXPVH, fDiffMultXPVE, fDiffMultXPH, fDiffMultXPE, fMagicMedicineSkillMult game settings.
  • Both dialog topics are now fixed to appear only when the correct perk is present.
  • Since vfreeformluck圓8Luck圓8FollowerEmilyTopic030 was edited previously, two bugged topics were now shown to every Player Characters, one of them based on the " Cherchez La Femme" perk, and the other one based on the " Black Widow" perk, even if the Player was lacking said perks.
  • Removed dirty edits from dialog topic vfreeformluck圓8Luck圓8FollowerEmilyTopic017.
  • Removed dirty edits from container VendorContainerVanGraffs.
  • In the vanilla game, the class had the Big Guns tagged skill.
  • Edited the "SoldierLeader" class to have a third tagged skill, Energy Weapons.
  • "Vault Mom & Dad Pic" in Vault 21 was undeleted, and its Enable State was flagged as Opposite to the Player Character.
  • Removed dirty edits from cell TestJoshWeapons.
  • installing fallout new vegas mod manager tutorial

  • Fixed all the Riot Gear Helmets (" Riot Gear Helmet", " Advanced Riot Gear Helmet" and " Elite Riot Gear Helmet") to have the proper Equipment Type (Head Wear, was Body Wear before).
  • Fixed all the Power Armors that were using the ArmorHeavyAudioTemplate instead of the ArmorPowerAudioTemplate.
  • Fixed the Ammo127mmJunkRounds ammo weight: from 0.006400 to 0.064000, which was an old bug fixed for the vanilla game but never for Dead Money.
  • Set Radiation Stages to match the other HC stages because of how the HUD ticks over (all have to use the same value).
  • Undeleted the vanilla Dehydration Stages, Hunger Stages and Sleep Deprivation Stages.
  • installing fallout new vegas mod manager tutorial

    Raised the fHCSleepDeprivationRate from 25 to 18 (faster).Changed the fHC*TextThresholds to match the fixed H2O/FOD/SLP thresholds.If not, the mod will not be properly installed.

    installing fallout new vegas mod manager tutorial

    While no additional files are required, it does require a load order manager such as Fallout Mod Manager.

    #Installing fallout new vegas mod manager tutorial install#

    JSawyer requires not only base Fallout: New Vegas, but also all of its official add-ons installed: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, and Courier's Stash.To install it, put jsawyer.esp in your Data folder. Joshua Eric Sawyer was the lead creator of Fallout New Vegas, and continued to the support the game by working on official patches, after the team disbanded he decided to make his own mod.








    Installing fallout new vegas mod manager tutorial